![]() Optional: copy the log file from your project folder inside an email for us to see all the details. The name of your project that you've submitted to the farm. Your project specs (Amount of frames, time to complete a single frame). Your workstation specs (Processor, GPU and memory installed). ![]() If your are still having doubts about the costs please send us this information: Where you feed multiple frames into one server. We made a fix for this called: Custom slice number. When you have render times under 10 min per frame you lose time and thus credits with each frame. After that, there are maybe startup calculations like simulations, GI, ect. With heavy geometry or objects this can take 1 or 2 min. Since by default every node gets a single frame, each time a frame starts it needs to start Cinema 4D and load the project. The most common problem is the startup and pre-calculation time. ![]() It also has added support for RealFlow rigid and elastoc particle emitters.The price calculator is an estimate, this is due to the many variables that come with rendering. Moreover, this simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. Its simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. It makes quality simulations of fire, smoke, dust and other gaseous phenomena available directly in CINEMA 4D. Realistic smoke simulation in animated scenes. This is a plugin for creating fire and smoke in Cinema 4D. Free Download TurbulenceFD for Cinema 4D full version standalone offline installer for Windows, it is used to easily create realistic fire and smoke in Cinema 4D.
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